
I must admit that graphically the metropolis of New York is well represented. At times, the camera angle is too tight, making it difficult to follow your enemy in relation to the environment you just don't have enough room to move. Other than that, you can choose from any perspective, and I wish I could tell you that one is better than the other. When climbing or otherwise engaging objects in the environment, you will do so in the third-person perspective, while shooting is done in first-person. You are forced into either the first or third person perspective for specific tasks. Nothing could make you feel less like a hero.


But when all else fails, you can always run away from your problems, literally or figuratively, by skipping to the next level. The control system is awkward and brings to mind the confusing and cumbersome system in the original Resident Evil for the Dreamcast. Invisible walls are common, forcing you through a linear path like a rat in a science experiment. You can take swipes at the monsters with various sticks and pipes, but there is some latency in the controls that cause the character to delay the command up to a second or two, and that can cost you some serious health if the creature gets to you first. The guns are actually accurate and effective, but the supply of ammo is limited. Melee weapons and running away are your best defense. Health points can be pretty scarce in some stages, causing you to start from the last un-skippable cutscene. It's easy to forget to do since there isn't a clear warning system. You have to keep an eye on your health by checking your blood levels.
